Basically im trying to do a Best Time script. But the Value that is in everybodys Character wont Change. Here are the Scripts:
Value Giver & Changer
game.Players.PlayerAdded:Connect(function(playerJoined)
playerJoined.CharacterAdded:Connect(function(characterAdded)
local NumberValue = Instance.new("NumberValue", characterAdded)
NumberValue.Name = "TimeValue"
end)
end)
game.ReplicatedStorage.RemoteEvents.ValueChanger.OnServerEvent:Connect(function(plr)
plr.Character.TimeValue.Value = plr.PlayerGui.timer.time.Text
end)
Time Changer
local times = {}
local Players = game.Players
function getPlayerTimes()
for i, v in pairs(Players:GetPlayers()) do
if v.Charater.TimeValue.Value ~= 0 then
table.insert(times, v.Character.TimeValue.Value)
end
end
return times
end
function loadlTimes()
if times[1] == nil then
script.Parent.eins.Text = "Nobody"
script.Parent.zwei.Text = "Nobody"
script.Parent.drei.Text = "Nobody"
script.Parent.vier.Text = "Nobody"
script.Parent.fuenf.Text = "Nobody"
else
table.sort(times)
wait(0.5)
if times[1] then
script.Parent.eins.Text = times[1]
end
if times[2] then
script.Parent.zwei.Text = times[2]
end
if times[3] then
script.Parent.drei.Text = times[3]
end
if times[4] then
script.Parent.vier.Text = times[4]
end
if times[5] then
script.Parent.fuenf.Text = times[5]
end
end
end
pcall(getPlayerTimes)
pcall(loadlTimes)
game.ReplicatedStorage.RemoteEvents.BestTimeRemote.OnServerEvent:Connect(function(player)
pcall(getPlayerTimes)
pcall(loadlTimes)
end)
Player Time Changer
local times = {}
local Players = game.Players
function getPlayerTimes()
for i, v in pairs(Players:GetPlayers()) do
if v.Charater.TimeValue.Value ~= 0 then
table.insert(times, v.Character.TimeValue.Value)
end
end
return times
end
function loadPlayers()
if times[1] == nil then
script.Parent.eins.Text = "Nobody"
script.Parent.zwei.Text = "Nobody"
script.Parent.drei.Text = "Nobody"
script.Parent.vier.Text = "Nobody"
script.Parent.fuenf.Text = "Nobody"
else
table.sort(times)
wait(0.5)
for i, v in pairs(Players:GetPlayers()) do
if times[1] then
if v.Character.TimeValue.Value == times[1] then
script.Parent.eins.Text = v.Character.Name
end
end
if times[2] then
if v.Character.TimeValue.Value == times[2] then
script.Parent.zwei.Text = v.Character.Name
end
end
if times[3] then
if v.Character.TimeValue.Value == times[3] then
script.Parent.drei.Text = v.Character.Name
end
end
if times[4] then
if v.Character.TimeValue.Value == times[4] then
script.Parent.vier.Text = v.Charater.Name
end
end
if times[5] then
if v.Character.TimeValue.Value == times[5] then
script.Parent.fuenf.Text = v.Character.Name
end
end
end
end
end
pcall(getPlayerTimes)
pcall(loadPlayers)
game.ReplicatedStorage.RemoteEvents.BestTimeRemote.OnServerEvent:Connect(function(player)
pcall(getPlayerTimes)
pcall(loadPlayers)
end)

3 comments
the two last scripts are basically the same thing btw. The second one is for the player name and the first is for the time
https://devforum.roblox.com/t/psa-dont-use-instance-new-with-parent-argument/30296
I tried but i dont know whats wrong, i barelly understood what is it trying to do :v Like, when does even the RemoteEvent is fired?