but when I'm trying to put another hair it doesn't let me (the giver doesn't work after)

function onTouched(hit) 
    local d = hit.Parent:GetChildren() 
    for i=1, #d do 
        if (d[i].className == "Model") then 
            d[i]:remove() 
        end 
    end
end 

script.Parent.Touched:connect(onTouched) 

1 comment

1

What do you want it to do exactly? The player touched a brick and the hair is removed? Than you equip other hair and it does not remove on touch?