I'm trying to make a combat system. And I just noticed that whenever a player does an attack, other players "Attackings" also turns to True even without them pressing the keys.

Server Script:

game.Players.PlayerAdded:Connect(function(player)
	local player = player
	
	local debounce = false

	--these are the "Attackings"
	local leftPunching = false
	local rightPunching = false
	local leftKicking = false
	local rightKicking = false
	
	local function leftPunch()
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local leftFist = character:WaitForChild("Left Arm")
		
		leftPunching = true
		wait(1)
		leftPunching = false
		
		leftFist.Touched:Connect(function(hit)
			local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")

			if humanoid and leftPunching then
				if not debounce then
					debounce = true

					humanoid:TakeDamage(10)

					wait(.5)
					debounce = false
				end
			end
		end)
	end
	
	local function rightPunch()
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local rightFist = character:WaitForChild("Right Arm")
		
		rightPunching = true
		wait(1)
		rightPunching = false
		
		rightFist.Touched:Connect(function(hit)
			local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")

			if humanoid and rightPunching then	
				if not debounce then
					debounce = true

					humanoid:TakeDamage(10)

					wait(.5)
					debounce = false
				end
			end
		end)
	end	
	
	local function leftKick()
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local leftFoot = character:WaitForChild("Left Leg")
		
		leftKicking = true
		wait(1)
		leftKicking = false
		
		leftFoot.Touched:Connect(function(hit)
			local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")

			if humanoid and leftKicking then
				if not debounce then
					debounce = true

					humanoid:TakeDamage(20)

					wait(.5)
					debounce = false
				end
			end
		end)
	end

	local function rightKick()
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local rightFoot = character:WaitForChild("Right Leg")
		
		rightKicking = true
		wait(1)
		rightKicking = false
		
		rightFoot.Touched:Connect(function(hit)
			local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")

			if humanoid and rightKicking then
				if not debounce then
					debounce = true

					humanoid:TakeDamage(20)

					wait(.5)
					debounce = false
				end
			end
		end)
	end
	
	game.ReplicatedStorage.RemoteLP.OnServerEvent:Connect(leftPunch)
	game.ReplicatedStorage.RemoteRP.OnServerEvent:Connect(rightPunch)
	game.ReplicatedStorage.RemoteLK.OnServerEvent:Connect(leftKick)
	game.ReplicatedStorage.RemoteRK.OnServerEvent:Connect(rightKick)
end)

Client:

local UIS = game:GetService("UserInputService")

local player = game.Players.LocalPlayer

local LPcooldown = false
local RPcooldown = false 
local LKcooldown = false
local RKcooldown = false

UIS.InputBegan:Connect(function(input, gameProcessed)
	if input.KeyCode == Enum.KeyCode.Q then
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local leftPunch = script.LeftPunch
		local leftPunchTrack = humanoid:LoadAnimation(leftPunch)
		
		if not LKcooldown then
			LKcooldown = true

			leftPunchTrack:Play()

			wait(1)
			LKcooldown = false
		end

		game.ReplicatedStorage.RemoteLP:FireServer()		
	end
	
	if input.KeyCode == Enum.KeyCode.E then
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local rightPunch = script.RightPunch
		local rightPunchTrack = humanoid:LoadAnimation(rightPunch)
		
		if not RPcooldown then
			RPcooldown = true	

			rightPunchTrack:Play()	

			wait(1)
			RPcooldown = false
		end	
		
		game.ReplicatedStorage.RemoteRP:FireServer()		
	end
	
	if input.KeyCode == Enum.KeyCode.Z then
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local leftKick = script.LeftKick
		local leftKickTrack = humanoid:LoadAnimation(leftKick)
		

		if not LKcooldown then
			LKcooldown = true

			leftKickTrack:Play()

			wait(1)
			LKcooldown = false
		end

		
		game.ReplicatedStorage.RemoteLK:FireServer()		
	end
	
	if input.KeyCode == Enum.KeyCode.C then
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local rightKick = script.RightKick
		local rightKickTrack = humanoid:LoadAnimation(rightKick)
		

		if not RKcooldown then
			RKcooldown = true

			rightKickTrack:Play()

			wait(1)
			RKcooldown = false
		end

		game.ReplicatedStorage.RemoteRK:FireServer()		
	end	
end)

So I modify it a bit, and now the damage is completely gone. :|

Server Script:

game.Players.PlayerAdded:Connect(function(player)
	local player = player
	
	local debounce = false

	local function leftPunch()
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local leftFist = character:WaitForChild("Left Arm")

		leftFist.Touched:Connect(function(hit)
			local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")

			if humanoid then
				if not debounce then
					debounce = true

					humanoid:TakeDamage(10)

					wait(.5)
					debounce = false
				end
			end
		end)
	end
	
	local function rightPunch()
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local rightFist = character:WaitForChild("Right Arm")
	
		rightFist.Touched:Connect(function(hit)
			local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")

			if humanoid then	
				if not debounce then
					debounce = true

					humanoid:TakeDamage(10)

					wait(.5)
					debounce = false
				end
			end
		end)
	end	
	
	local function leftKick()
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local leftFoot = character:WaitForChild("Left Leg")
	
		leftFoot.Touched:Connect(function(hit)
			local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")

			if humanoid then
				if not debounce then
					debounce = true

					humanoid:TakeDamage(20)

					wait(.5)
					debounce = false
				end
			end
		end)
	end

	local function rightKick()
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local rightFoot = character:WaitForChild("Right Leg")

		rightFoot.Touched:Connect(function(hit)
			local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")

			if humanoid then
				if not debounce then
					debounce = true

					humanoid:TakeDamage(20)

					wait(.5)
					debounce = false
				end
			end
		end)
	end
	
	game.ReplicatedStorage.RemoteLP.OnServerEvent:Connect(leftPunch)
	game.ReplicatedStorage.RemoteRP.OnServerEvent:Connect(rightPunch)
	game.ReplicatedStorage.RemoteLK.OnServerEvent:Connect(leftKick)
	game.ReplicatedStorage.RemoteRK.OnServerEvent:Connect(rightKick)
end)

Client:

local UIS = game:GetService("UserInputService")

local player = game.Players.LocalPlayer

local LPcooldown = false
local RPcooldown = false 
local LKcooldown = false
local RKcooldown = false

UIS.InputBegan:Connect(function(input, gameProcessed)
	if input.KeyCode == Enum.KeyCode.Q then
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local leftPunch = script.LeftPunch
		local leftPunchTrack = humanoid:LoadAnimation(leftPunch)
		
		local leftPunching = false
		
		if not LPcooldown then
			LPcooldown = true

			leftPunchTrack:Play()

			wait(1)
			LPcooldown = false
		end
		
		leftPunching = true
		wait(1)
		leftPunching = false
		
		if leftPunching then
			game.ReplicatedStorage.RemoteLP:FireServer()		
		end
	end
	
	if input.KeyCode == Enum.KeyCode.E then
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local rightPunch = script.RightPunch
		local rightPunchTrack = humanoid:LoadAnimation(rightPunch)
		
		local rightPunching = false
				
		if not RPcooldown then
			RPcooldown = true

			rightPunchTrack:Play()	
	
			wait(1)
			RPcooldown = false
		end	
		
		rightPunching = true
		wait(1)
		rightPunching = false
		
		if rightPunching then
			game.ReplicatedStorage.RemoteRP:FireServer()
		end
	end
	
	if input.KeyCode == Enum.KeyCode.Z then
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local leftKick = script.LeftKick
		local leftKickTrack = humanoid:LoadAnimation(leftKick)
		
		local leftKicking = false

		if not LKcooldown then
			LKcooldown = true

			leftKickTrack:Play()

			wait(1)
			LKcooldown = false
		end
		
		leftKicking = true
		wait(1)
		leftKicking = false

		if leftKicking then
			game.ReplicatedStorage.RemoteLK:FireServer()
		end
	end
	
	if input.KeyCode == Enum.KeyCode.C then
		local character = player.Character or player.CharacterAdded:Wait()
		local humanoid = character:WaitForChild("Humanoid")
		local rightKick = script.RightKick
		local rightKickTrack = humanoid:LoadAnimation(rightKick)
		
		local rightKicking = false

		if not RKcooldown then
			RKcooldown = true

			rightKickTrack:Play()

			wait(1)
			RKcooldown = false
		end
		
		rightKicking = true
		wait(1)
		rightKicking = false
		
		if rightKicking then
			game.ReplicatedStorage.RemoteRK:FireServer()
		end
	end	
end)