Heres my code, it should be pretty easy to understand what I'm trying to get done. The code works just I don't know why my player is being turned completely white and not somewhat in the range of green. My problem definitely with the math.Randoms
local zombieZombieTone = Instance.new("BodyColors")
zombieZombieTone.Name = ("Zombie Colors")
zombieZombieTone.Parent = hit.Parent
local zombieToneParts = {"HeadColor", "LeftArmColor", "LeftLegColor", "RightArmColor", "RightLegColor", "TorsoColor"}
for y, u in pairs(zombieToneParts) do
hit.Parent["Zombie Colors"][u] = BrickColor.new(math.random(0, 130), math.random(158, 164), math.random(0, 130))
end

1 comment
Thank you sir!