Heres script
local click = script.Parent:WaitForChild("ClickDetector")
repeat wait() until script.Value.Value
local item = script.Value.Value
local ToolName = "Bowl"
local id = script.Id.Value
local id2 = script.Id2.Value
script.Parent.ClickDetector.MouseClick:Connect(function(plr)
if plr.UserId == id then
if plr.Backpack:FindFirstChild(ToolName) then
if not plr.Backpack:FindFirstChild(item.Name) then
item:Clone().Parent = plr.Backpack
plr.Backpack["Bowl"]:Destory()
end
end
elseif plr.UserId == id2 then
if plr.Backpack:FindFirstChild(ToolName) then
if not plr.Backpack:FindFirstChild(item.Name) then
item:Clone().Parent = plr.Backpack
plr.Backpack["Bowl"]:Destory()
end
end
end
end)
I want to make have bowl and give tools and destory tools but its not working

4 comments
What's your question in modern English?
its bowl
Please explain your issue, and if present, the error included with your troubles. Otherwise, I will close this post as non-descriptive.
Please speak about what** is at fault in your program, and how it's behaving.