Rotation is actually done through CoordinateFrame or through the Rotation property of the part.
LA = script.Parent:FindFirstChild("Left Arm");
RA = script.Parent:FindFirstChild("Right Arm");
LL = script.Parent:FindFirstChild("Left Leg");
RL = script.Parent:FindFirstChild("Right Leg");
LA.CFrame = LA.CFrame*CFrame.Angles(math.rad(96.2), math.rad(-4.595), math.rad(163.317));
or, if you wish to apply it to all those parts.
local parts = {
script.Parent:FindFirstChild("Left Arm");
script.Parent:FindFirstChild("Right Arm");
script.Parent:FindFirstChild("Left Leg");
script.Parent:FindFirstChild("Right Leg")
};
for _,__ in next,parts do
__.CFrame = __.CFrame*CFrame.Angles(math.rad(96.2), math.rad(-4.595), math.rad(163.317));
end;
1 comment
Remember; the Rotation properties work in degrees and CFrame works in radians. Use math.rad(deg) to convert degrees to radians.