I have a floating script for a skate model I did, but only one part is floating (the parent part, the board itself). Ive tried welding, using motor6D, anchoring ONLY the board and not the other parts of the skate/model... But nothing is working. Can anyone help me with this? This is the script I have so far:
local TweenService = game:GetService ("TweenService")
local board = workspace.skate2["board2"]
local tweeninfo = TweenInfo.new(
0.9,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
-1,
true,
)
local NewPosition = board.Position + Vector3.new(0,3,0)
local tween = TweenService:Create (board, tweeninfo, {Position = NewPosition})
tween:Play()
skate2 = the model name board2 = the part/union name (Unioning is not an option bc i have parts with different materials and textures)
Thank you in advance

2 comments
If I use this script in every part and union it will work, but its a lot of parts and I would like to optimize this using only one script
i think you should group them together and use a pair loop to make the code work for all parts in the model.