for i, plr in pairs(game.Players:GetPlayers()) do
print('in the for!')
if plr.IsRacing.Value == true then
local jeep = 1
plr.Character.HumanoidRootPart.CFrame = jeeps[jeep].CFrame
jeep += 1
end
end
So, I'm making a racing game and if a player's value is true, they get placed into the race. However, they still get teleported regardless of the value. Why?

2 comments
This is most likely because the players value is false only on the clients side.
it worked. thanks!