for i, plr in pairs(game.Players:GetPlayers()) do
				print('in the for!')
				if plr.IsRacing.Value == true then
					local jeep = 1
					plr.Character.HumanoidRootPart.CFrame = jeeps[jeep].CFrame
					jeep += 1
				else
					return
				end

So, I'm making a racing game and if a player's value is true, they get placed into the race. However, they still get teleported regardless of the value. Why?