After 2 players join session, Roundsystem script fails to accurately see whats inside Workspace causing dead servers due to the script not continuing to run.

I've tried pcall but that causes specific levels to repeatedly run.

This is where it errors out due to the fact that it cant see jack in workspace unless there's only 1 player in the server.: line 51

"game.Workspace.WorldPartsBin.AC:Remove() --Ends the game"

while true do
	wait(5)
	game.Workspace.Terrain:FillBlock(game.Workspace.MainMenu.WaterBlock.CFrame, game.Workspace.MainMenu.WaterBlock.Size, Enum.Material.Water)
	local Waiterio = game.Workspace.StartSpawn
	local m = math.random(1,1)
	local player = game.Players:GetPlayers()
	for i = 1, #player do 
		msg = Instance.new("Message") 
		msg.Parent = nil

		if m == 1 then 
			wait(15)
			msg.Parent = game.Workspace 
			msg.Text = "Choosing Game." 
			wait(1)
			msg.Text = "The Game is..."
			wait(3)
			msg.Text = "Aquatic Conundrum" 
			wait(2)
			msg.Text = "Loading Game"
			wait(1)
			msg.Text = "Warning: Sinking Sand"
			wait(1.5)
			msg:remove()
			for _,v in pairs(game.Players:GetPlayers())do
				game.Lighting.SunRays.Enabled = true
				game.Lighting.SunRays.Intensity = 0.152
				game.Lighting.SunRays.Spread = 0.402
				game.Lighting.Ambient = Color3.fromRGB(145, 144, 149)
				game.Lighting.Brightness = 2
				game.Lighting.OutdoorAmbient = Color3.fromRGB(145, 144, 149)
				minutesAfterMidnight = 396
				game.Lighting:SetMinutesAfterMidnight (minutesAfterMidnight)
				game.Lighting.GeographicLatitude = 339.8
				game.Lighting.ExposureCompensation = 0.39
				game.Lighting.FogColor = Color3.fromRGB(58, 69, 129)
				game.Lighting.FogEnd = 300
				game.Lighting.FogStart = 30
				game.Workspace.Skyboxes.AC:clone().Parent = game.Lighting
				game.Lighting.Levels.AC:clone().Parent  = game.Workspace.WorldPartsBin
				script.Parent.ACRoundSystem.Disabled = false
				msg:remove() 
				wait(45)
				for _, player in pairs(game.Players:GetChildren()) do
					local char = player.Character
					char.HumanoidRootPart.CFrame = Waiterio.CFrame
					char.HumanoidRootPart.Anchored = true
					char.HumanoidRootPart.Anchored = false

					script.Parent.ACRoundSystem.Disabled = true
					game.Workspace.WorldPartsBin.AC:Remove() --Ends the game
					game.Lighting.AC:Remove() --Removes Skybox
					game.Lighting.SunRays.Enabled = false
					game.Lighting.Ambient = Color3.fromRGB(73, 77, 86)
					game.Lighting.Brightness = 0
					game.Lighting.OutdoorAmbient = Color3.fromRGB(73, 77, 86)
					minutesAfterMidnight = 1037
					game.Lighting:SetMinutesAfterMidnight (minutesAfterMidnight)
					game.Lighting.GeographicLatitude = 343
					game.Lighting.ExposureCompensation = 0
					game.Lighting.FogEnd = 99999
					game.Lighting.FogStart = 99999
					wait(0.1)
				end
			end
		end