I am creating a cutscene for the opening of my game. The cutscene follows a moving car, now I can get the car model to move forwards, but it looks stupid as the tyres don't rotate.
Any ideas on how I would achieve this?
I have tried by using this very simple script, but it doesn't work, as the tyre flips 90 degrees.
for i = 0,100,1 do
script.Parent.Rotation = Vector3.new( 0, i, 0)
wait()
end
Hope this makes sense.

1 comment
This is perfect. Thank you!