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How to make a working Security Camera not in Starter GUI?

Hello! I am making a game where a security camera needs to watch the outside area. Unfortunately, the only way I've found to make one is to put it in starter GUI, but due to the amount of parts cloning in, it lags the game. Is there a way to clone all the parts in the viewport frame on a surface GUI instead of starter GUI?

1 answer

✓ Accepted answer

#It's quite simple actually.

Place your SurfaceGui in StarterPlayerGui, then set the adornee property of the SurfaceGui to the part you want it to show up on.

I'm not sure how a SurfaceGui would be less resource intensive than a ScreenGui though.

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Thank you very much!

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