Below is what I have so far, however, I'm trying to make it bounce into place. Any help?

wait(0.1)
	local Model = script.Parent
	script.Parent.Main.Sound:Play()
 	for i = 1,260 do
 	wait()
	Model:SetPrimaryPartCFrame(CFrame.new(Model.PrimaryPart.position + Vector3.new(0,0,-0.03)))
  
end
script.Parent.Main.Sound:Stop()

This script would rotate the model around the primary part.