Below is what I have so far, however, I'm trying to make it bounce into place. Any help?
wait(0.1)
local Model = script.Parent
script.Parent.Main.Sound:Play()
for i = 1,260 do
wait()
Model:SetPrimaryPartCFrame(CFrame.new(Model.PrimaryPart.position + Vector3.new(0,0,-0.03)))
end
script.Parent.Main.Sound:Stop()
This script would rotate the model around the primary part.
