Below is what I have so far, however, I'm trying to make it bounce into place. Any help?
wait(0.1) local Model = script.Parent script.Parent.Main.Sound:Play() for i = 1,260 do wait() Model:SetPrimaryPartCFrame(CFrame.new(Model.PrimaryPart.position + Vector3.new(0,0,-0.03))) end script.Parent.Main.Sound:Stop()
This script would rotate the model around the primary part.