Hey guys, I need some help. I'm making a radio gamepass, with a radio which spawns on the back of the player when they have the gamepass Everything works well excluding the welding of the radio onto the player itself. It always goes on the right spot or the wrong spot even without changing the code once and it's broken in general.
Here's the code. Also, there is no errors in the output.
-- If you want R6 instead of R15, replace UpperTorso with Torso. local marketplaceService = game:GetService("MarketplaceService") local part = game.ReplicatedStorage:WaitForChild("Radio") local gamepassID = 10743650 local hasGamepass -- spawn radio function onPlayerAdded(client) local Character = client.Character or client.CharacterAdded:Wait() if marketplaceService:UserOwnsGamePassAsync(client.UserId, gamepassID) or hasGamepass == true then local cloned = part:Clone() cloned.Parent = Character cloned.Handle.Mesh.Offset = Vector3.new(0,0,-0.5) else print("[RADIO] "..client.Name.." does not have the gamepass.") end end -- respawn radio game:GetService('Players').PlayerAdded:Connect(function(client) local Character = client.Character or client.CharacterAdded:Wait() client.CharacterAdded:Connect(function(chr) Character = chr Character:WaitForChild("Humanoid").Died:Connect(function() Character.Radio.Handle.Sound:Stop() if marketplaceService:UserOwnsGamePassAsync(client.UserId, gamepassID) or hasGamepass == true then local cloned = part:Clone() cloned.Parent = Character cloned.Handle.Mesh.Offset = Vector3.new(0,0,-0.5) end end) end) end) local sendClient = game:GetService("ReplicatedStorage").RadioEvents.sendClient local boughtGamepassFeatures = game:GetService("ReplicatedStorage").RadioEvents.giveFeatures -- give radio after purchase sendClient.OnServerEvent:Connect(function(player) local Character = player.Character or player.CharacterAdded:Wait() marketplaceService.PromptGamePassPurchaseFinished:Connect(function(gamepassID) hasGamepass = true local cloned = part:Clone() cloned.Parent = Character cloned.Handle.Mesh.Offset = Vector3.new(0,0,-0.5) boughtGamepassFeatures:FireClient(player) end) end) game.Players.PlayerAdded:Connect(onPlayerAdded)
Thanks!