I want it to detect the speed 8 and make it stop the running and cancel the animation but I can't figure out how to do it without breaking the script
local camera = game.Workspace.CurrentCamera
local TweeningService = game:GetService("TweenService")
local UIS = game:GetService('UserInputService')
local Bar = script.Parent:WaitForChild('STMBackground'):WaitForChild('Bar')
local player = game.Players.LocalPlayer
local NormalWalkSpeed = 16
local NewWalkSpeed = 24
local power = 10
local sprinting = false
repeat wait() until game.Players.LocalPlayer.Character
local character = player.Character
UIS.InputBegan:connect(function(key, gameProcessed)
if key.KeyCode == Enum.KeyCode.LeftShift and gameProcessed == false then
sprinting = true
character.Humanoid.WalkSpeed = NewWalkSpeed
local Anim = Instance.new('Animation')
Anim.AnimationId = 'rbxassetid://6175401420'
PlayAnim = character.Humanoid:LoadAnimation(Anim)
PlayAnim:Play()
while power > 0 and sprinting do
power = power - .03
Bar.Size = UDim2.new(power / 10, 0, 1, 0)
--Bar.BackgroundColor3 = Bar.BackgroundColor3:lerp(Color3.fromRGB(255, 42, 42), 0.001)
wait()
if power <= 0 then
character.Humanoid.WalkSpeed = NormalWalkSpeed
PlayAnim:Stop()
end
end
end
end)
UIS.InputEnded:connect(function(key, gameProcessed)
if key.KeyCode == Enum.KeyCode.LeftShift and gameProcessed == false then
sprinting = false
character.Humanoid.WalkSpeed = NormalWalkSpeed
PlayAnim:Stop()
while power < 10 and not sprinting do
power = power + .03
Bar.Size = UDim2.new(power / 10, 0, 1, 0)
--Bar.BackgroundColor3 = Bar.BackgroundColor3:lerp(Color3.fromRGB(255, 166, 11), 0.001)
wait()
if power <= 0 then
character.Humanoid.WalkSpeed = NormalWalkSpeed
PlayAnim:Stop()
end
end
end
end)
