so I want to make their horse spawn next to the player, however it does not even move, and it just spawns at the orgin, what do I do?
script:
local remote = script.Parent local horseFolder = game:GetService("ReplicatedStorage").OtherThings.Items.HorseFolder remote.OnServerEvent:Connect(function(player, horseLocation) print(horseLocation) local random = math.random(1,10) local abilityFolder = player:WaitForChild("AbilityUnlocked") local horseNumber = abilityFolder:WaitForChild("Horse") if horseNumber.Value == 0 then horseNumber.Value = random if horseNumber.Value == 10 then local robot = horseFolder.RoboticHorse:Clone() robot.Name = player.Name.."'s Robot Horse" robot:MoveTo(horseLocation) --<----- Problem is here robot.Parent = game.Workspace else local horse = horseFolder.Horse:Clone() horse.Name = player.Name.."'s Horse" horse:MoveTo(horseLocation) --<----- Problem is here too horse.Parent = game.Workspace end end end)
incase someone needs to see the local script that sends the Vector3 value of position:
local UIS = game:GetService("UserInputService") local keyBind = Enum.KeyCode.H local player = game.Players.LocalPlayer UIS.InputBegan:Connect(function(key) if key.KeyCode == keyBind then local location = player.Character.HumanoidRootPart.Position local horseLocation = location - Vector3.new(4,0,0) script.HorseSummon:FireServer(horseLocation) end end)
You can only use MoveTo
on a Humanoid
. If you are trying to move the entire model, I would go with @jamespringles's answer.