First post! I'm trying to make bullet holes appear wherever the player shoots, I have a working prototype using decals, however, the decal goes off the edge of parts and is generally bad looking. I was looking for a way to fix this and came across https://devforum.roblox.com/t/tips-and-tricks-on-getting-realistic-bullet-hole-and-blood-decals/163377, but the links sadly don't work. If any of you know how to position surface gui's according to a raycast hit result.. please let me know!
COMMUNITY QUESTION
How do I use surface gui's to make realistic bullet holes?
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RaycastResult has parameter Normal, it's what you would use in your case i think, i watched some video once in deep past and it was talking about it, i am not sure tho i have never made a gun. Sorry if this is completely wrong and misleading but i think it should be how you make it.