What I want to do is that when the player touches the zone a part is generated
local Glitch = Instance.new("Part",game.Workspace)
Glitch.Touched:Connect(function (GlitchMan)
if game.Players:GetPlayerFromCharacter()then
Glitch.Position = Vector3.new(2083.119, 2933.307, -35.924)
Glitch.Size = Vector3.new(41.6, 43, 2)
Glitch.Parent = game.Workspace
end
end)
I'm not that good a scripter I'm just starting out, but it would be a great help.
