So I'm not good at scripting, terrible actually, and I've been looking for a good 20 minutes but I can't find anything that'll give me the exact thing I want.
I'm creating a military game and I want your rank to be under your name and then your division to be under that. If that confusing I'll upload and image to give a reference to what I'm looking for.
This is a script I have found but it doesn't work. Like the Nametag isn't even showing but it doesn't say there's an error.
game.Players.PlayerAdded:Connect(onPlayerRespawned)
function onPlayerRespawned(newPlayer)
wait(0.01)
local gui = script.Rank:clone()
gui.Parent=newPlayer.Character.Head
gui.Adornee=newPlayer.Character.Head
local texta=gui.Frame.PlayerRank
texta.Text = (newPlayer:GetRoleInGroup(8303011))
local textb=gui.Frame.PlayerName
textb.Text = newPlayer.Name
wait(.001)
-- Departments
if newPlayer.TeamColor == game.Teams["Fleet Forces Command"].TeamColor then
texta.Text = (newPlayer:GetRoleInGroup(N/A))
-- texta.TextColor3 = Color3.new(255, 176, 0)
elseif newPlayer.TeamColor == game.Teams["Second Fleet"].TeamColor then
texta.Text = (newPlayer:GetRoleInGroup(8779247))
-- texta.TextColor3 = Color3.new(255, 176, 0)
elseif newPlayer.TeamColor == game.Teams["Judge Advocate General's Corps"].TeamColor then
texta.Text = (newPlayer:GetRoleInGroup(N/A))
-- texta.TextColor3 = Color3.new(39, 70, 45)
elseif newPlayer.TeamColor == game.Teams["Recruit Training Command"].TeamColor then
texta.Text = (newPlayer:GetRoleInGroup(7678300))
-- texta.TextColor3 = Color3.new(163, 75, 75)
function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end
game.Players.PlayerAdded:connect(onPlayerEntered)
This is what I am kinda looking for:
So it turns out I'm not that good at uploading photos.
I'll just type what I like am looking for.
(Name)
(Rank)
(Division)
Example:
SunnyFlower_Day
Admiral, CNO
Navy Headquarters
I hope that helps!
Any help would be greatly appreciated!

1 comment
Use a BillboardGUI.