rs = game:GetService("ReplicatedStorage")
ss = game:GetService("ServerStorage")
local tweenservice = game:GetService("TweenService")
rs.RemoteEvents.FireAnigilation.OnServerEvent:Connect(function(player, Mouse)
local char = player.Character
local hum = char:WaitForChild("Humanoid")
local pposX = char.UpperTorso.Position.X
local pposY = char.UpperTorso.Position.Y
local pposZ = char.UpperTorso.Position.Z
print(pposX,pposY,pposZ)
pposY = pposY + 10
local core = rs.FireAnigilation.core:Clone()
core.Parent = workspace
core.Position = Vector3.new(pposX,pposY,pposZ)
local velocity = Instance.new("BodyVelocity", core)
velocity.MaxForce = Vector3.new(5000,5000,5000)
velocity.Velocity = CFrame.new(core.Position, Mouse).LookVector * 100
end)
WHYYYY? When ball is small, fireball is working but when fireball is big, he doesn't work(((

1 comment
glitch i guess idk