I know the question does not make a whole lot of sense..so I'll attempt to clarify the issue I'm having. The issue does not appear to be my code at this time. What I currently have is a main part, we'll call that MAIN for now, that is welded to the player's right hand. In that part, I have a server script that spawns lightning around the MAIN part. Here is an example of the code working the way it should:
https://gyazo.com/56b5e6b310c24ad7ee15956ff1ce74a6
Now, when I move MAIN around in studio while in Run, I get the following result. Notice that the MAIN part is closely followed by the lightning spawns:
https://gyazo.com/c34c7752251d2729ac5208cc3269d2c8
This is the current result I have when I weld MAIN to a player's right hand then move around:
https://gyazo.com/f11fa95c1d84d607011f0180a2b40968
My code currently runs at the heartbeat runservice speed, so I do not believe the speed of the lightning spawning could be the culprit. Basically what I would need to happen is a similar behavior with the particles. In particles, there is the ability to lock the spawning particles to the part.
Any help would be very much appreciated. Thanks for your time!
Romul
*Edit - The hyperlinks were not working, removed the http hyperlink code.
