I tried to use module scripts, but I need to access that table from other server scripts as well, so that wouldn't work.
I tried to use _G, but _G is different for local scripts and server scripts.
Basically what I want is for a server side script to create a table of items, and I want a local script and other server scripts to be able to access that table. Any suggestions?
MY PURPOSE:
I'm designing a Helicopter kit, which will be a successor to my Military Planekit V2. The Helicopter kit will have 1 script that regens the helicopter, welds it, and checks if it crashed. The weld part of the script will also weld rotors, so that they can spin, and I store those welds in a table. I want to access that table from a Hopperbin, so that when a player starts the helicopter, the localscript will access that table of welds instead of scanning the helicopter for rotor welds.

4 comments
I'm not sure if this is the BEST answer but you could have a holder (i.e. Configuration or Model) to hold the values and then save the values as various string values inside the thing and then use :GetChildren() to access the table basically
I did that, but I don't really like that method very much. It's too messy
WHY do you want to do this? This generally isn't something that you'd want to to do, so you should specify a specific purpose (more than just "accessing a table of items")
I specified a purpose