local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local char = player.Character
uis.InputBegan:Connect(function(input, gameProcessedEvent)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.Z then
print("Vso okay")
local bups = game.ReplicatedStorage.ParticleEmitter:Clone()
local bups1 = game.ReplicatedStorage.ParticleEmitter:Clone()
local bups2 = game.ReplicatedStorage.ParticleEmitter:Clone()
local bups3 = game.ReplicatedStorage.ParticleEmitter:Clone()
local bups4 = game.ReplicatedStorage.ParticleEmitter:Clone()
local bups5 = game.ReplicatedStorage.ParticleEmitter:Clone()
local bups6 = game.ReplicatedStorage.ParticleEmitter:Clone()
local bups7 = game.ReplicatedStorage.ParticleEmitter:Clone()
local bups8 = game.ReplicatedStorage.ParticleEmitter:Clone()
local bups9 = game.ReplicatedStorage.ParticleEmitter:Clone()
bups.Parent = char.LeftHand
bups1.Parent = char.LeftHand
bups2.Parent = char.LeftHand
bups3.Parent = char.LeftHand
bups4.Parent = char.LeftHand
bups5.Parent = char.LeftHand
bups6.Parent = char.LeftHand
bups7.Parent = char.LeftHand
bups8.Parent = char.LeftHand
bups9.Parent = char.LeftHand
script.Parent.MouseGiver.Disabled = false
end
end
end)
uis.InputEnded:Connect(function(input, gameProcessedEvent)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.Z then
print("Vso ploha")
for i = 1,15 do
wait(.0001)
char.LeftHand.ParticleEmitter:Destroy()
char.RightHand.ParticleEmitter:Destroy()
script.Parent.MouseGiver.Disabled = true
end
end
end
end)
When i am activaiting fire, other players don't see him. Why?

5 comments
Are you using a localscript or a script?
local
That says everyting, you are doing it localy for that player, so it won't clone or do anything for other players, try doing it in a script or using events!
Thanks!
use remote event or just make it a server script