So I recently found this game and I really liked a mechanic that they had, but I have a few questions about how I would make something like this.
https://i.gyazo.com/cda2beba3bd934e5ddbb92602b3fddb8.gif
I tried attaching a particle emitter to the hand's attachment, and it works and gives off a similar effect, and I made it so that the orientation of the attachment equals the mouse look vector but it makes it look really weird and the position isn’t accurate. I made something like
Attachment.Orientation = mouse.Hit.LookVector
But how would I make something similar to that because the way I tried it didn’t really give an accurate position. Thank you for anyone who gives me insight, I think the way this deals damage is by raycasting but I’m not sure

3 comments
The gyazo link is blocked
are you wanting the particle to look at the mouse, or have its position set at the mouse? The Gyazo is blocked, as ray has stated
here is the fixed link of what he was trying to show: https://gyazo.com/cda2beba3bd934e5ddbb92602b3fddb8.gif