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✓ ANSWER ACCEPTED

How would I make this script not lag the entire game?

I'm trying to make a tween effect happen on the whole map, so I did it and it was very laggy in a large map. How would I make it that it wouldn't lag as much as it does?

script:

local debounce = false
script.Parent.MouseButton1Down:Connect(function()
	if debounce == false then
		debounce = true
for _, v in pairs(workspace.ThingsGone:GetDescendants()) do
			if v:IsA("BasePart") or v:IsA("MeshPart") or v:IsA("Part") then
				workspace.KingCrimson:Play()
				spawn(function()
				local newv = v:Clone()
				newv.Parent = workspace.newThings
				newv.CanCollide = false
		v.Transparency = 1
		local ts = game:GetService("TweenService")
			local tsinfo = TweenInfo.new(1.4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false, 0)
			local tsinfo2 = TweenInfo.new(.05, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) 
		local partProp = {Size = Vector3.new(0, 0, 0);
				Orientation = Vector3.new(13,13,13);
				Transparency = 1
			}
			local guiProp = {Position = UDim2.new(1, 0, 0, 0)}
			local tween = ts:Create(newv, tsinfo, partProp)
			local tween2 = ts:Create(newv, TweenInfo.new(0), {Transparency = 1})
			local frame = game.Players.LocalPlayer.PlayerGui.ScreenGui.ImageLabel
			local frame2 = game.Players.LocalPlayer.PlayerGui.ScreenGui2.ImageLabel
			local tween5 = ts:Create(frame2, tsinfo2, guiProp)
					local tween3 = ts:Create(frame, tsinfo2, guiProp)
			tween:Play()
			tween3:Play()
			wait(1.5)
			tween2:Play()
			wait(3)
			workspace.KingCrimson:Stop()
			workspace.TimeSkip:Play()
			tween5:Play()
					newv:Destroy()
					v.Transparency = 0
			wait(.4)
			frame.Position = UDim2.new(-1,0,0,0)
						frame2.Position = UDim2.new(-1,0,0,0)
					
				end)
	end
end
	end
end)

meant to be local btw. Also the tweens wont play all at the same time, which is probably due to lag. Another thing, the tweens playing on the frame (which is a gui) repeats a bunch when v.Transparency is visible again. Any help will be appreciated.

1 comment

0

What do you mean by laggy, exactly?

1 answer

✓ Accepted answer

there is no way to clear lag, this is a result of the rob lox hardware servers themselves or your client side being trash, and the best result with a script is doing the least amount of work with the least amount of time, so i see waits every where, and i dont see anything that could make it faster, its impossible, but, i think roblox is multi threaded so you could probably tween a bunch of things at once but still the rendering will get laggy and also the game itself wont be able to handle as much no matter what you do.

2 comments

0

Alright thanks for the input.

0

no problem

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