im trying to make an animation thing, and i did some debugging, but no errors are left, so i checked through my code using print but everything does what its supposed to and script after the tween works, but why wont the tween work? i looked it up. here is part of my card trust me this is all youll need. I will answer questions.
i feel like this is one of those painfully obvious simple answers, but i just cant figure it out.
part of script:
elseif event == "deselect" and can == true then
can = false
selected = false
part.s.Transparency = 1
for i = 0,1,.1 do
wait()
game.Players.LocalPlayer.PlayerGui.TRIGGER_grabFishingPole.a.b.TextTransparency = i
end
ts = game.TweenService
ti = TweenInfo.new(1, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
properties = {Position = UDim2.new(-0.11, 0, 0.789, 0)}
tween = ts:Create(game.Players.LocalPlayer.PlayerGui.TRIGGER_grabFishingPole.a, ti, properties)
wait(1)
game.Players.LocalPlayer.PlayerGui.TRIGGER_grabFishingPole.Enabled = false
can = true
all help is appreciated thx

4 comments
the gui is fine i tested everything, i testing n otweening it still works, its not the gui problem
I might be wrong but isn't it TweenSize
Or tweenposition
TweenService allows you to create a tween with any instance, and any property.