Hi! So I have a custom camera manipulation that makes a third person over the shoulder camera angle. It works perfectly fine but the camera will go through walls. Any idea on how I can solve this?
Part of the script (not all of the script):
camera.CameraType = Enum.CameraType.Scriptable
character.Humanoid.AutoRotate = false
local hrp = character:WaitForChild("HumanoidRootPart")
local x = 0
local y = 0
local offset = Vector3.new(3, 2, 10)
UserInputService.InputChanged:Connect(function(input, processed)
if processed then return end
if input.UserInputType == Enum.UserInputType.MouseMovement then
x = x - input.Delta.X
y = math.clamp(y - input.Delta.Y*0.4, -75, 75)
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(-input.Delta.X), 0)
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
local A = UserInputService:GetMouseLocation()
local ray = workspace.CurrentCamera:ScreenPointToRay(A.X, A.Y)
character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position, character.HumanoidRootPart.Position + ray.Direction * Vector3.new(1, 0, 1))
local startCFrame = CFrame.new((hrp.CFrame.Position)) * CFrame.Angles(0, math.rad(x), 0) * CFrame.Angles(math.rad(y), 0, 0)
local cameraCFrame = startCFrame:ToWorldSpace(CFrame.new(offset.X, offset.Y, offset.Z))
local cameraDirection = startCFrame:ToWorldSpace(CFrame.new(offset.X, offset.Y, -10000))
camera.CFrame = CFrame.new(cameraCFrame.Position, cameraDirection.Position)
end)
