Not sure what's going on here but it could just be me being dumb, my debounce isn't working. other than that everything is working fine
is it because of how I placed the debounce?
game.Players.PlayerAdded:Connect(function(player)
script.Parent.Touched:Connect(function(hit)
local char = hit.Parent
local hum = char:FindFirstChild("Humanoid")
local debounce = false
if hum and not debounce then
local players = game:GetService("Players")
local player = players:GetPlayerFromCharacter(char)
local pack = player.Backpack
local findSword = pack:FindFirstChild(player.Name.."'s sword")
local char = player.Character or player.CharacterAdded:Wait()
local equippedSword = char:FindFirstChild(player.Name.."'s sword")
if not findSword and not equippedSword then
local SwordE = player:WaitForChild("EquippedSword")
if SwordE then
local Swordbank = game.ReplicatedStorage:WaitForChild("SWORDBANK")
for _,Bank in pairs(Swordbank:GetChildren()) do
if Bank:IsA("Tool") then
if Bank.Name == SwordE.Value then
local CloneBank = Bank:Clone()
CloneBank.Name = (player.Name.."'s sword")
CloneBank.Parent = char
debounce = true
wait(5)
debounce = false
end
end
end
end
end
end
end)
end)

1 comment
Ohh i see, alright thanks a ton