-- You can't really pause a function. It will continue to run until the code inside of it is done. However you can just remove the function itself, run it in a loop, and detect if a variable is true or not before running the code.
local Player = game.Players.LocalPlayer
local Label = Player.PlayerGui:WaitForChild("ScreenGui").TextLabel
local InGame = 0
local activated = false
local RATE_PER_SECOND = 1
game:GetService("RunService").Stepped:Connect(function(time, step)
local increment = RATE_PER_SECOND * step
if activated == true then
InGame = InGame + increment
if InGame < 10 then
Label.Text = "0:0"..tostring(InGame)
elseif InGame < 60 then
Label.Text = "0:"..tostring(InGame)
elseif InGame >= 60 then
local minutes = math.floor(InGame/60)
local sec = InGame-minutes*60
if sec < 10 then
Label.Text = tostring(minutes)..":0"..tostring(sec)
else
Label.Text = tostring(minutes)..":"..tostring(sec)
end
end
end
end)
game.Workspace.Activator.Touched:Connect(function()
activated = true
end)
game.Workspace.Deactivator.Touched:Connect(function()
activated = false
end)
This is a local script.
