function Timer()
local Player = game.Players.LocalPlayer
local Label = Player.PlayerGui:WaitForChild("ScreenGui").TextLabel
local InGame = 0
while true do
InGame = InGame+1
if InGame < 10 then
Label.Text = "0:0"..tostring(InGame)
else if InGame < 60 then
Label.Text = "0:"..tostring(InGame)
else if InGame >= 60 then
local minutes = math.floor(InGame/60)
local sec = InGame-minutes*60
if sec < 10 then
Label.Text = tostring(minutes)..":0"..tostring(sec)
else
Label.Text = tostring(minutes)..":"..tostring(sec)
end
end
end
end
wait(1)
end
end
game.Workspace.Activator.Touched:Connect(Timer)
game.Workspace.Deactivator.Touched:paused = true
`` I used game.Workspace.Deactivator.Touched:paused = true to try to pause the function, but it doesnt work. Can somebody help me?

1 comment
when do you want it to stop>