I've seen in some games, where you can hold something but it isn't a tool. I don't understand how, could somebody explain it to me?
COMMUNITY QUESTION
Is there any way to make a object you can hold, without making it a tool?
1 answer
Yes. You just need to create a Weld instance. Of course, you will have to manage this weld and player input manually.
See this example code below (placed inside a part in the workspace)
local picked_up = false;
script.Parent.Touched:connect(function(hit)
if (picked_up) then return end;
if (game.Players:GetPlayerFromCharacter(hit.Parent) == nil) then return end;
picked_up = true;
script.Parent.Anchored = false;
local r_hand = hit.Parent:FindFirstChild("RightHand");
local weld = Instance.new("Weld", r_hand);
weld.Part0 = r_hand;
weld.Part1 = script.Parent;
weld.C0 = CFrame.new();
weld.C1 = CFrame.new(0,r_hand.Size.Y,r_hand.Size.Z);
end);
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3 comments
Is there a way like that for models or groups of parts?
Weld all the parts in the model to a central part (WeldConstraint would be useful), then weld that to the player.
Ok