Hello! I am absolutely terrible with animations, and stuff like that, so I wanted to ask for help!
Here's the problems I am having:
- Cooldown behaves weirdly
- Animations play even when you don't walk.
Localscript:
local userInput = game:GetService('UserInputService')
local Players = game:GetService("Players")
local tweenService = game:GetService("TweenService")
local db = true
local SprintSpeed = 20
local WalkSpeed = 10
local Event = game:GetService("ReplicatedStorage"):FindFirstChild("Sprint")
local player = Players.LocalPlayer
local function toggleSprint(input, gameProcessed, ending)
if db or ending == true then
db = false
if not gameProcessed then
if input.UserInputType == Enum.UserInputType.Keyboard then
local keycode = input.KeyCode
if keycode == Enum.KeyCode.LeftShift then
Event:FireServer()
print("fired")
if game.Workspace.CurrentCamera.FieldOfView == 70 then
tweenService:Create(game.Workspace.CurrentCamera, TweenInfo.new(3, Enum.EasingStyle.Sine), {FieldOfView = 80}):Play()
else
tweenService:Create(game.Workspace.CurrentCamera, TweenInfo.new(3, Enum.EasingStyle.Sine), {FieldOfView = 70}):Play()
end
end
end
end
wait(3)
db = true
end
end
userInput.InputBegan:Connect(toggleSprint, false)
userInput.InputEnded:Connect(toggleSprint, true)
Server:
local tweenService = game:GetService("TweenService")
for i,plr in pairs(game.Players:GetChildren()) do
if not plr:FindFirstChild("Sprinting") then
local value = Instance.new("BoolValue")
value.Name = "Sprinting"
value.Parent = plr
end
end
game.Players.PlayerAdded:Connect(function(plr)
if not plr:FindFirstChild("Sprinting") then
local value = Instance.new("BoolValue")
value.Name = "Sprinting"
value.Parent = plr
end
end)
local Event = game:GetService("ReplicatedStorage"):FindFirstChild("Sprint")
Event.OnServerEvent:Connect(function(plr)
print("receieveddddd")
if plr.Sprinting.Value == false then
plr.Sprinting.Value = true
tweenService:Create(plr.Character.Humanoid, TweenInfo.new(3, Enum.EasingStyle.Sine), {WalkSpeed = 20}):Play()
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Asset?ID=animationhidden"
local animTrack = plr.Character.Humanoid:LoadAnimation(animation)
animTrack:Play()
else
plr.Sprinting.Value = false
tweenService:Create(plr.Character.Humanoid, TweenInfo.new(3, Enum.EasingStyle.Sine), {WalkSpeed = 10}):Play()
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Asset?ID=animationhidden"
local animTrack = plr.Character.Humanoid:LoadAnimation(animation)
animTrack:Play()
end
end)
Thanks for helping!
- Luxxe

3 comments
You know LoadAnimation works on the Client too right?
@Ziffixture Yes! I just want it to play on every client.
It plays on every client regardless lol