local repStorage = game:GetService("ReplicatedStorage")
local RemoteEventFolder = repStorage:WaitForChild("RemoteEvents")
local ServerStorage = game:GetService("ServerStorage")
local StandFolder = ServerStorage:WaitForChild("Stands")
local function SummonStand(plr)
local Character = plr.Character
local Stand = StandFolder.TheWorld.Stand:Clone()
local sHRP = Stand.HumanoidRootPart
local AimClone = script.StandIdle:Clone()
AimClone.Parent = Stand.Humanoid
local animation = Stand.Humanoid:LoadAnimation(AimClone)
animation:Play()
Stand.Parent = Character
local Weld = Instance.new("ManualWeld", sHRP)
Weld.Part0 = sHRP
Weld.Part1 = Character.HumanoidRootPart
Weld.C0 = sHRP.CFrame:inverse() * Character.HumanoidRootPart.CFrame
end
RemoteEventFolder.SummonStand.OnServerEvent:Connect(SummonStand)
Stand not playing animation? LoadAnimation requires the Humanoid object (Stand.Humanoid) to be a descendant of the game object

1 comment
Try to set Stand.Parent before you :LoadAnimation