Hello, scripting helpers! I appear to be having a problem with my script. I'm attempting to have it so Model (as shown in the gyazo) will be removed after GunChosen is cloned into the player's backpack. The tools ARE being cloned, but it's not removing Model. Here, I gave you the script without the :remove(), where should I place :remove()?
http://gyazo.com/8187828c52a773833b9df33f504221c1
--[[
Ran1 = HPW-12
Ran2 = PDWMP
Ran3 = R-C12 Carbine
Ran4 = ScarV3
Ran5 = Scarab
Ran6 = X-12 Platform
Ran7 = X-9 LMG
--]]
script.Parent.DialogChoiceSelected:connect(function(player, choice)
if (choice == script.Parent.Choice1) then
wait()
if script.Parent.Ran1.Value == true then
local GunChosen = game.Lighting["HPW-12"]:clone()
GunChosen.Parent = player.Backpack
elseif script.Parent.Ran2.Value == true then
local GunChosen2 = game.Lighting["PDWMP"]:clone()
GunChosen2.Parent = player.Backpack
elseif script.Parent.Ran3.Value == true then
local GunChosen3 = game.Lighting["R-C12 Carbine"]:clone()
GunChosen3.Parent = player.Backpack
elseif script.Parent.Ran4.Value == true then
local GunChosen4 = game.Lighting["ScarV3"]:clone()
GunChosen4.Parent = player.Backpack
elseif script.Parent.Ran5.Value == true then
local GunChosen5 = game.Lighting["Scarab"]:clone()
GunChosen5.Parent = player.Backpack
elseif script.Parent.Ran6.Value == true then
local GunChosen6 = game.Lighting["X-12 Platform"]:clone()
GunChosen6.Parent = player.Backpack
elseif script.Parent.Ran7.Value == true then
local GunChosen7 = game.Lighting["X-9 LMG"]:clone()
GunChosen7.Parent = player.Backpack
end
end
end)
