So I am attempting to make an egg hatching system, and inside of a localscript, I have a thingy that will teleport the camera to a brick, (studio.campart) and then a box (studio.Egg) grows, explodes, and displays a pet and makes the camera bounce forward using tweens. My issue is, instead of the animation bouncing towards the brick, it bounces back to the player, and the box doesn't disappear. Why does this happen? if you need any more information to help, just say so and I also was following a tutorial so yeah.
Code:
local TweenService = game:GetService("TweenService")
local camera = game.Workspace.Camera
local studio = game.Workspace.studio
game.ReplicatedStorage.HatchEgg.OnClientEvent:Connect(function(pet)
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = studio.campart.CFrame
wait(1.5)
for i = 1, 50, 1 do
studio.Egg.Size = studio.Egg.Size + Vector3.new(0.1,0.1,0.1)
wait(0.01)
end
local explosion = Instance.new("Explosion")
explosion.BlastRadius = 10
explosion.BlastPressure = 0
explosion.Position = studio.Egg.Position
explosion.ExplosionType = Enum.ExplosionType.NoCraters
explosion.DestroyJointRadiusPercent = 0
explosion.Parent = studio.Egg
studio.Egg.Transparency = 1
local petClone = pet:Clone()
for i, v in pairs(petClone:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = true
end
end
petClone:SetPrimaryPartCFrame( CFrame.new(studio.Egg.Position,studio.campart.Position) )
petClone.Parent = studio
local tweenInfo = TweenInfo.new(
2,
Enum.EasingStyle.Bounce,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween = TweenService:Create(camera, tweenInfo, {CFrame = CFrame.new(petClone.PrimaryPart.Position + (petClone.PrimaryPart.CFrame.lookVector * 5) + Vector3.new(0, 0.75, 0),petClone.PrimaryPart.Position)})
tween:Play()
camera.CameraType = Enum.CameraType.Custom
studio.Egg.Transparency = 0
studio.Egg.Size = Vector3.new(7, 4, 4.2)
petClone:Destroy()
end)
