game:GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() player.Torso.Transparency = 0.1 player.Torso.Transparency = 0.2 player.Torso.Transparency = 0.3 player.Torso.Transparency = 0.4 player.Torso.Transparency = 0.5 player.Torso.Transparency = 0.6 player.Torso.Transparency = 0.7 player.Torso.Transparency = 0.8 player.Torso.Transparency = 0.9 player.Torso.Transparency = 1
player.RightLeg.Transparency = 0.1
player.RightLeg.Transparency = 0.2
player.RightLeg.Transparency = 0.3
player.RightLeg.Transparency = 0.4
player.RightLeg.Transparency = 0.5
player.RightLeg.Transparency = 0.6
player.RightLeg.Transparency = 0.7
player.RightLeg.Transparency = 0.8
player.RightLeg.Transparency = 0.9
player.RightLeg.Transparency = 1
player.LeftLeg.Transparency = 0.1
player.LeftLeg.Transparency = 0.2
player.LeftLeg.Transparency = 0.3
player.LeftLeg.Transparency = 0.4
player.LeftLeg.Transparency = 0.5
player.LeftLeg.Transparency = 0.6
player.LeftLeg.Transparency = 0.7
player.LeftLeg.Transparency = 0.8
player.LeftLeg.Transparency = 0.9
player.LeftLeg.Transparency = 1
player.RightArm.Transparency = 0.1
player.RightArm.Transparency = 0.2
player.RightArm.Transparency = 0.3
player.RightArm.Transparency = 0.4
player.RightArm.Transparency = 0.5
player.RightArm.Transparency = 0.6
player.RightArm.Transparency = 0.7
player.RightArm.Transparency = 0.8
player.RightArm.Transparency = 0.9
player.RightArm.Transparency = 1
player.LeftArm.Transpaerency = 0.1
player.LeftArm.Transpaerency = 0.2
player.LeftArm.Transpaerency = 0.3
player.LeftArm.Transpaerency = 0.4
player.LeftArm.Transpaerency = 0.5
player.LeftArm.Transpaerency = 0.6
player.LeftArm.Transpaerency = 0.7
player.LeftArm.Transpaerency = 0.8
player.LeftArm.Transpaerency = 0.9
player.LeftArm.Transpaerency = 1
player.Head.Transparency = 0.1
player.Head.Transparency = 0.2
player.Head.Transparency = 0.3
player.Head.Transparency = 0.4
player.Head.Transparency = 0.5
player.Head.Transparency = 0.6
player.Head.Transparency = 0.7
player.Head.Transparency = 0.8
player.Head.Transparency = 0.9
player.Head.Transparency = 1
end)
end)
end)
i am trying to make it where when a player dies, they fade away to nothing kind of like a ghost... some of u may have seen my other one but this one is a lot longer thanks to someone else who answered it... but it still doesnt work... what else do i need to do?

5 comments
If you're going to accept my help and not even acknowledge it, that's low. You won't last long on this site doing stuff like that.
i couldnt remember ur name and i forgot to add it... i wus planning on coming back... plus ur name doesn't have to shine all over the place
DID YOU READ MY ANSWER?
yeah i read it... it still didn't work but i think u have everything right... its probably just interferance with my ragdoll script or some other of the scripts
I'm not saying that you have to give me credit. I spent about 10 minutes writing the response on the last thread you posted, and didn't even get as much as a thank you. I don't like being taken for granted.