There is an "Attempt to index nil with Value error. Can anyone please fix it?
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local IsSprinting = Player:WaitForChild("IsSprinting")
local Stamina = Player:WaitForChild("Stamina")
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(Input,GameProcessed)
if GameProcessed or Stamina == 0 then return end
if Input.KeyCode == Enum.KeyCode.LeftShift then
Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 8
IsSprinting.Value = true
end
end)
UserInputService.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.LeftShift then
Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed - 8
IsSprinting.Value = false
end
end)
while wait() do
if Stamina == 0 and IsSprinting.Value == true then
IsSprinting = false
Humanoid.WalkSpeed = 16
end
if IsSprinting.Value == true and Humanoid.MoveDirection.Magnitude > 0 then
Stamina.Value = Stamina.Value - 1
wait(1)
else
Stamina.Value = Stamina.Value + 1
wait(1)
end
Stamina = math.clamp(Stamina.Value,0,100)
end

3 comments
if GameProcessed or Stamina == 0 then return end ----needs to be----- if GameProcessed or Stamina.Value == 0 then return end
Line 36 is contradictory, you'll overwrite the Object pointer.
See if all your Stamina have a .Value after them. All but line 6.