So I'm making an anti-cheat system, but instead of kicking them, I'm gonna scare them and then change the skybox and play doom music, and then finally unanchoring the workspace (Local only, of course).
I've tried this:
local map = game.Workspace:GetChildren()
map.Anchored = false
Doesn't work. Help!

3 comments
Thank you for explaining how it works too! Most people only show a solution. Thanks!
wouldn't it be smarter to use :GetDecendents() as that would mean it would also unanchor any part in the workspace, rather then just the parts with the workspace as their parent?
Yeah, that's true.