function onDeath()
local game.Workspace.plr.visibility = 0.1
local game.Workspace.plr.visibility = 0.2
local game.Workspace.plr.visibility = 0.3
local game.Workspace.plr.visibility = 0.4
local game.Workspace.plr.visibility = 0.5
local game.Workspace.plr.visibility = 0.6
local game.Workspace.plr.visibility = 0.7
local game.Workspace.plr.visibility = 0.8
local game.Workspace.plr.visibility = 0.9
local game.Workspace.plr.visibility = 1
end
what i'm trying to do is when a player dies i want the player to fade away and disappear kind of like a ghost... but it doesn't seem to be working that way... can u help me please?

1 comment
Changing the 'number' variable is not needed, just use 'i'.