Bad question title but here's the question. I have a spinner in my game, I want it to turn 90 degrees, stop, then turn 90 degrees.
Script in spinner:
while true do
script.Parent:SetPrimaryPartCFrame(script.Parent:GetPrimaryPartCFrame()*CFrame.fromEulerAnglesXYZ(.0,.04,.0))
wait()
end
Link to model: (http://web.roblox.com/library/5809272427/Spinner)
The spinner is currently coded to just spin.

2 comments
just do wait, and then change the angle?????
thanks, i'll try that out