Hello.

The game that I'm making has a lot of monsters that you have to fight, and it works just fine, aside from the fact that if I have the amount I need for this, they basically lag out all lower end devices. So I'm looking for either an alternative for Humanoids(because they're what cause the lag), or a system that would unload any area a certain distance away from the player to prevent so much lag that it takes like 30 seconds for the pathfinding system to update and start/continue tracking the character.

I know this isn't a request site, and what I really want is just how you would do the unloading system, or any help with a custom "humanoid thing" that I can get.

As always thanks for any help, and have a good day even if you just saw this post and didn't contribute at all :)

3 comments

1

You could create intvalues for things such as health

1

Short Answer: No. There is no alternative. Long Answer: You'll need to create everything yourself. Humanoid has been designed to make sure it's easy to animate or detect hits.

0

That might put a cramp in my plan to release this year....