local status = game.ReplicatedStorage.Status
game.Players.PlayerAdded:Connect(function(player)
local function intermission(duration)
for i = duration,0,-1 do
status.Value = "Next Round Starts In "..i.." Seconds."
wait(1)
end
end
local function selectChapter()
local chapters = game.ReplicatedStorage.Chapters:GetChildren()
local chosenChapter = chapters[math.random(1,#chapters)]
return chosenChapter
end
intermission(10)
status.Value = "Chosing Chapter..."
local chosenChapter = selectChapter()
local clonedChapter = chosenChapter:Clone()
clonedChapter.Name = "Map"
clonedChapter.Parent = game.Workspace
wait(5)
status.Value = "Chapter "..chosenChapter.Name.." Has Been Chosen."
end)
This script shows the Status bar value and everything. But the clonedChapter is not to be found in the Workspace. But all the status works correctly. Even the last
status.Value = "Chapter "..chosenChapter.Name.." Has Been Chosen."

1 comment
did u state the parent of the part?