local status = game.ReplicatedStorage.Status

game.Players.PlayerAdded:Connect(function(player)
	local function intermission(duration)
		for i = duration,0,-1 do
			status.Value = "Next Round Starts In "..i.." Seconds."
			wait(1)
		end
	end
	local function selectChapter()
		local chapters = game.ReplicatedStorage.Chapters:GetChildren()
		local chosenChapter = chapters[math.random(1,#chapters)]
		return chosenChapter
	end
	
	intermission(10)
	status.Value = "Chosing Chapter..."
	local chosenChapter = selectChapter()
	local clonedChapter = chosenChapter:Clone()
	clonedChapter.Name = "Map"
	clonedChapter.Parent = game.Workspace
	wait(5)
	status.Value = "Chapter "..chosenChapter.Name.." Has Been Chosen."
end)

This script shows the Status bar value and everything. But the clonedChapter is not to be found in the Workspace. But all the status works correctly. Even the last

status.Value = "Chapter "..chosenChapter.Name.." Has Been Chosen."

1 comment

0

did u state the parent of the part?