:GetTouchingParts() will return all intersecting parts, while :GetConnectedParts() will return parts that are connected, but not intersected. I haven't had a lot of use with this, so I don't know if they need to be welded or connected by attachments.
4 comments
sorry what?
how to tell if a part or parts are touching but not colliding????
https://developer.roblox.com/en-us/api-reference/function/BasePart/GetConnectedParts
:GetTouchingParts() will return all intersecting parts, while :GetConnectedParts() will return parts that are connected, but not intersected. I haven't had a lot of use with this, so I don't know if they need to be welded or connected by attachments.