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COMMUNITY QUESTION

How do I fix "DataStore request was added to queue" ?

I keep getting this error that says "Datastore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests." Every time I stop the game. I don't know what I did wrong. Can someone help me? Thanks.

local player = game:GetService("Players")
local dataStoreService = game:GetService("DataStoreService")
local saveDataStore = dataStoreService:GetDataStore("ObbyDataSave1")

local function savePlrData(plr)

	local success,err = pcall(function()

		local saveData = {}
		
		for _,stat in pairs(plr.leaderstats:GetChildren())do
	
			saveData[stat.Name] = stat.Value
	
		end

		saveDataStore:SetAsync(plr.UserId,saveData)

	end)

	if not success then return err end

end

player.PlayerAdded:connect(function(plr)

	local stats = Instance.new("Folder")
	stats.Name = "leaderstats"
	stats.Parent = plr

	local stage = Instance.new("IntValue")
	stage.Name = "Stage"
	stage.Parent = stats

	local data = saveDataStore:GetAsync(plr.UserId)

	if data then

		print(data.Stage)
		
		for _,stat in pairs(stats:GetChildren()) do

			stat.Value = data[stat.Name]
		
	end
	
else

		print(plr.Name .. " has no data")

	end

	plr.CharacterAdded:connect(function(char)
	
		local humanoid,hrp = char:WaitForChild("Humanoid"),char:WaitForChild("HumanoidRootPart")

		wait()

		if humanoid and hrp then

			if stage.Value ~= 0 then

				local part = workspace.ObbyStages:FindFirstChild(stage.Value)
				hrp.CFrame = part.CFrame + Vector3.new(0,1,0)

			end

   		end

	end)

end)

player.PlayerRemoving:connect(function(plr)

	local err = savePlrData(plr)

	if err then print(err) end

end)

game:BindToClose(function()

	for _,plr in pairs(player:GetPlayers()) do

		local err = savePlrData(plr)

		if err then print(err) end

	end

	wait(2)

end)

1 answer

Maybe its because when the testing player is removed, it saves their data, and when the game binds to close, it saves their data again? Otherwise, you cannot remove or change the datastore request limit AFAIK unfortunately.

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