Hello!

I have a script that turns you into an animal when you press a text button. However, for some reason when you press the text button it doesn't return the camera to the player. I have messed with the camera a bit, (when I say I messed with it, I mean I scripted some things for my main menu that had to do with the camera.) but everything seems to be working fine. I have the script that I think you guys can help me fix. If you can help, please do!

----< Variables

local Player = script.Parent.Parent.Parent
local Content = script.Parent.Main.ScrollingFrame.FrameHolder
local Animals = game.ReplicatedStorage.Animals
local SetAnimal = Animals.Parent.AS_Remotes.SetAnimal
local Camera = game.Workspace.CurrentCamera

----< Functions

for index,item in pairs(Animals:GetChildren()) do
	if item:FindFirstChild("Humanoid") then
		local ViewportFrame = Instance.new("ViewportFrame")
		ViewportFrame.Parent = Content
		ViewportFrame.BackgroundTransparency = 1

		local Button = Instance.new("TextButton")
		Button.Parent = ViewportFrame
		Button.Position = UDim2.new(0,0,1,0)
		Button.Size = UDim2.new(1,0,0,15)
		Button.BorderSizePixel = 0
		Button.BackgroundColor3 = Color3.fromRGB(102, 102, 102) -- Change the background colour of the Select button under the image of the custom model.
		Button.BackgroundTransparency = 0.4 -- Change the background transparency of the select button under the image of the custom model.
		Button.Text = "Select"
		Button.TextColor3 = Color3.fromRGB(255, 255, 255) -- Change the text colour of the Select button under the image of the custom model.
		Button.TextScaled = true

		local Preview = item:Clone()
		Preview.Parent = ViewportFrame
		local Camera = Instance.new("Camera")
		Camera.Parent = ViewportFrame
		Camera.CFrame = Preview.Head.CFrame + Preview.Head.CFrame.LookVector * 12  -- The Custom Model Image. Increase to zoom out. Decrease to zoom in. 
		Camera.CFrame = CFrame.new(Camera.CFrame.Position,Preview.Head.Position)


		ViewportFrame.CurrentCamera = Camera

		Button.MouseButton1Down:Connect(function()
			local val = Instance.new("BoolValue")
			val.Name = "AnimalValue"
			val.Parent = Player
			Player.CameraMaxZoomDistance = 128
			Player.CameraMinZoomDistance = 40
			script.Parent.Enabled = false
			local ChosenAnimal = item:Clone()
			local CurrentCharacter = Player.Character
			local LocalScripts = {}

			for index2,item2 in pairs(game.StarterPlayer.StarterCharacterScripts:GetChildren()) do
				if item2:IsA('LocalScript') then
					table.insert(LocalScripts,item2:Clone())
				else
					item2:Clone().Parent = ChosenAnimal
				end
			end

			CurrentCharacter.Health:Clone().Parent = ChosenAnimal
			table.insert(LocalScripts,CurrentCharacter.Animate:Clone())		
			ChosenAnimal.Parent = workspace
			Player.Character = ChosenAnimal
			for index2,item2 in pairs(LocalScripts) do
				item2.Parent = ChosenAnimal
			end	
			ChosenAnimal.Humanoid.Parent.HumanoidRootPart.CFrame = workspace.SpawnLocations.TP_Game.CFrame
			SetAnimal:FireClient(Player,ChosenAnimal.Humanoid)
		
			local Connection

			local function onDied()
				wait(game.Players.RespawnTime)
				Player:LoadCharacter()
				script.Parent.Enabled = true
				if Connection then
					Connection:Disconnect()
				end
			end
			
			Connection = ChosenAnimal.Humanoid.Died:Connect(onDied)
		end)
	end
end

2 comments

0

You need to return the camera back to the main camera. I.e when you make a new camera and change the current camera, you need to change it back to the old camera later on.

0

How would I go about doing that?