Hello!
I have a script that turns you into an animal when you press a text button. However, for some reason when you press the text button it doesn't return the camera to the player. I have messed with the camera a bit, (when I say I messed with it, I mean I scripted some things for my main menu that had to do with the camera.) but everything seems to be working fine. I have the script that I think you guys can help me fix. If you can help, please do!
----< Variables
local Player = script.Parent.Parent.Parent
local Content = script.Parent.Main.ScrollingFrame.FrameHolder
local Animals = game.ReplicatedStorage.Animals
local SetAnimal = Animals.Parent.AS_Remotes.SetAnimal
local Camera = game.Workspace.CurrentCamera
----< Functions
for index,item in pairs(Animals:GetChildren()) do
if item:FindFirstChild("Humanoid") then
local ViewportFrame = Instance.new("ViewportFrame")
ViewportFrame.Parent = Content
ViewportFrame.BackgroundTransparency = 1
local Button = Instance.new("TextButton")
Button.Parent = ViewportFrame
Button.Position = UDim2.new(0,0,1,0)
Button.Size = UDim2.new(1,0,0,15)
Button.BorderSizePixel = 0
Button.BackgroundColor3 = Color3.fromRGB(102, 102, 102) -- Change the background colour of the Select button under the image of the custom model.
Button.BackgroundTransparency = 0.4 -- Change the background transparency of the select button under the image of the custom model.
Button.Text = "Select"
Button.TextColor3 = Color3.fromRGB(255, 255, 255) -- Change the text colour of the Select button under the image of the custom model.
Button.TextScaled = true
local Preview = item:Clone()
Preview.Parent = ViewportFrame
local Camera = Instance.new("Camera")
Camera.Parent = ViewportFrame
Camera.CFrame = Preview.Head.CFrame + Preview.Head.CFrame.LookVector * 12 -- The Custom Model Image. Increase to zoom out. Decrease to zoom in.
Camera.CFrame = CFrame.new(Camera.CFrame.Position,Preview.Head.Position)
ViewportFrame.CurrentCamera = Camera
Button.MouseButton1Down:Connect(function()
local val = Instance.new("BoolValue")
val.Name = "AnimalValue"
val.Parent = Player
Player.CameraMaxZoomDistance = 128
Player.CameraMinZoomDistance = 40
script.Parent.Enabled = false
local ChosenAnimal = item:Clone()
local CurrentCharacter = Player.Character
local LocalScripts = {}
for index2,item2 in pairs(game.StarterPlayer.StarterCharacterScripts:GetChildren()) do
if item2:IsA('LocalScript') then
table.insert(LocalScripts,item2:Clone())
else
item2:Clone().Parent = ChosenAnimal
end
end
CurrentCharacter.Health:Clone().Parent = ChosenAnimal
table.insert(LocalScripts,CurrentCharacter.Animate:Clone())
ChosenAnimal.Parent = workspace
Player.Character = ChosenAnimal
for index2,item2 in pairs(LocalScripts) do
item2.Parent = ChosenAnimal
end
ChosenAnimal.Humanoid.Parent.HumanoidRootPart.CFrame = workspace.SpawnLocations.TP_Game.CFrame
SetAnimal:FireClient(Player,ChosenAnimal.Humanoid)
local Connection
local function onDied()
wait(game.Players.RespawnTime)
Player:LoadCharacter()
script.Parent.Enabled = true
if Connection then
Connection:Disconnect()
end
end
Connection = ChosenAnimal.Humanoid.Died:Connect(onDied)
end)
end
end

2 comments
You need to return the camera back to the main camera. I.e when you make a new camera and change the current camera, you need to change it back to the old camera later on.
How would I go about doing that?