Hi! I started developing a game recently on Roblox Studio, and towards the end of my game development I had a certain problem, I would have to be teleported to a room after a long labyrinth, and this hall is supposed to hold a monster in the same location for at least 10 seconds. And to hold it back, I thought that a simple wall would be enough, but here I am: How to trigger a countdown when I move into the room, and that at the end of this last (the countdown) The wall (invisible) disappears?
(I'm french, i used google traduction, so if something look to you strange, pls tell me ;w;)

1 comment
You can do part.Transparency and a for loop.