I need to find when other players touch a part on the player's client is there a better alternative?

7 comments

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Post your script attempt before asking us a question. You can use Remote Events and FireClient().

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I can't use FireClient() i need to find if another player touches a part that only exists on one player's client

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It can't be an issue with the script its an issue with roblox's physics engine and the way network ownership works, my assumption is that because said part is anchored and no one can have network ownership over it neither does touch work

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Whatever you said, it's not true. FireClient() can get the specific player. If you don't wanna use Touched event, then use Region3.

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Alright thanks how would FireClient help me find if another player touches a part that doesn't exist on their client or even the server

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So wait, you made a local part?

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From my understanding he has a part made by a players local script (I.E only made for that player) and detect when another player touches it. I could be wrong but I don't think this is possible, because the part doesnt exist on the server.