here is my code,
local DS = game:GetService("DataStoreService") local moneyStore = DS:GetDataStore("Money")
game.Players.PlayerAdded:Connect(function(Player)
local moneyValue
local success, err = pcall(function()
moneyValue = moneyStore:GetAsync("Player_"..Player.UserId)
end)
local Stats = Instance.new('Folder',Player)
Stats.Name = 'leaderstats'
Stats.Parent = Player
local FLOOGOLS = Instance.new('IntValue',Stats)
FLOOGOLS.Name = ('FLOOGOLS')
FLOOGOLS.Parent = Stats
if success then
FLOOGOLS.Value = moneyValue
else
print("Failed to load playerdata")
end
end)
local fuction save(Player) local success, err = pcall(function() moneyStore:SetAsync("Player_"..Player.UserId, Player.leaderstats.money.value) end) if success then print("Saved data") else print("Failed to save") end
local function autosave() while wait (10) do for i, player in pairs(game:GetService("Players"):GetPlayers()) do save(player) end end end
spawn(autosave)
Here is the error, 15:21:24.610 ServerScriptService.Stats:27: attempt to call a nil value - Server - Stats:27
New to this, be nice!
