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COMMUNITY QUESTION

my output says that it expected <eof> but got 'end' can someone help and tell me whats going on?

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 50

local reward = 50 while true do

Status.Value = "Waiting For Enough Players"

repeat wait(1) until game.Players.NumPlayers >= 2

Status.Value = "Intermission"

wait(10)

local plrs = {}

for i, player in pairs(game.Players:GetPlayers()) do 
	if player then 
		table.insert(plrs,player) -- Add each player into plrs table
	end
end

wait(2)

local AvailableMaps = MapsFolder:GetChildren()

    local ChosenMap = AvailableMaps [math.random(1,#AvailableMaps)]

Status.Value = ChosenMap.Name.." Chosen"

local ClonedMap = ChosenMap:clone()
ClonedMap.Parent = workspace

local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")

if not SpawnPoints then 
	print("Spawnpoints not found!")
end

local AvailableSpawnPoints = SpawnPoints:GetChildren()

for i, player in pairs(plrs) do
	if player then
		character = player.Character
		
		if character then
			
			character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame + Vector3.new(0,10,0)	
			table.remove(AvailableSpawnPoints,1)
			
			
			--giving sword
			
			local Sword = ServerStorage.Sword:Clone()
			Sword.Parent = player.Backpack
			
			local GameTag = Instance.new("BoolValue")
			GameTag.Name = "GameTag"
			GameTag.Parent = player.Character
			
		else 
			if not player then
				table.remove(plrs,i)
			end
		
		end
	end
end


Status.Value = "Get Ready To Play!"

wait(2)

for i = GameLength, 0,-1 do
	
	for x, player in pairs(plrs) do
		if player then
			
			character = player.Character
			
			if not character then
			
				table.remove(plrs,x)
			else
				if character:FindFirstChild("GameTag") then
					print(player.Name.." is still in the game")
				else
				
					table.remove(plrs,x)
					print(player.Name.." has been removed")
				end
				
			end
		else
			table.remove(plrs,x)
			print(player.Name.." has been removed")
		end
	end
	
	Status.Value = "There are "..i.."seconds remaining, and "..#plrs.." players left"
	
	if #plrs == 1 then 
		--last standing
		Status.Value = "The winner is "..plrs[1].Name
		plrs[1].leaderstats.peons.Value = plrs[1].leaderstats.peons.Value + reward
		break
	elseif #plrs == 0 then
		Status.Value = "Nobody Won"
		break
	elseif i == 0 then
		Status.Value = "Times Up! >:("
		break
	end
	
	wait(1)
end

end

print ("end of game")

for i, player in pairs(game.Players:GetPlayers()) do character = player.Character`

if not character then
else
	if character:FindFirstChild("GameTag") then
		character.GameTag:Destroy()
	end
	
	if player.Backpack:FindFirstChild("Sword") then
		player.Backpack.Sword:Destroy()
		 
	end
	
	if character:FindFirstChild("Sword") then
		character.Sword:Destroy()
		end

end

player:LoadCharacter()

end

ClonedMap:Destroy()

Status.Value = "Game Ended :("

wait(2) end`

ServerScriptService.main script:164: Expected , got 'end'  -  Studio  -  main script:164

2 comments

0

yeah uh, can you put it all into 1 code so its easier to know where it is

0

how do i do that, i tried for like 10 minutes but it wont work

1 answer

Expected <eof>, Got 'end' implies that there's one too many end statements, and as the error text says, said statement is located at the 164th line of your script.

Due to the way you've structured your code here, I have no clue where that line may be; by default, syntax errors are underlined in red, so it's relatively easy to find one. Additionally, <eof> errors are normally thrown at the end of the script unless you've put the extra end statement elsewhere that's not at the bottom.

If looking at line 164 doesn't solve your problem, try formatting your pasted code here in a way that is readable so that people may help you more easily.

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