local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
local reward = 50 while true do
Status.Value = "Waiting For Enough Players"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each player into plrs table
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps [math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:clone()
ClonedMap.Parent = workspace
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("Spawnpoints not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame + Vector3.new(0,10,0)
table.remove(AvailableSpawnPoints,1)
--giving sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get Ready To Play!"
wait(2)
for i = GameLength, 0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
table.remove(plrs,x)
else
if character:FindFirstChild("GameTag") then
print(player.Name.." is still in the game")
else
table.remove(plrs,x)
print(player.Name.." has been removed")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed")
end
end
Status.Value = "There are "..i.."seconds remaining, and "..#plrs.." players left"
if #plrs == 1 then
--last standing
Status.Value = "The winner is "..plrs[1].Name
plrs[1].leaderstats.peons.Value = plrs[1].leaderstats.peons.Value + reward
break
elseif #plrs == 0 then
Status.Value = "Nobody Won"
break
elseif i == 0 then
Status.Value = "Times Up! >:("
break
end
wait(1)
end
end
print ("end of game")
for i, player in pairs(game.Players:GetPlayers()) do character = player.Character`
if not character then
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game Ended :("
wait(2) end`
ServerScriptService.main script:164: Expected , got 'end' - Studio - main script:164

2 comments
yeah uh, can you put it all into 1 code so its easier to know where it is
how do i do that, i tried for like 10 minutes but it wont work